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Wesnoth Units database

Shinobi

(image)

Shinobi are at the top of their class. Able to hide themselves in a multitude of enviroments, just having a shinobi on the field of battle will slow the enemy advance down as they look around in paranoia for signs of these legendary killers.

Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded.

Information

Advances from: Sniper
Advances to:
Cost: 24
HP: 25
Movement: 6
XP: 124
Level: 3
Alignment: neutral
IDX3 RSShinobi
Abilities: concealment, fortify, resistance, ambush, mountaineer, nightstalk, skirmisher, tunneling

Attacks (damage - count)

(image)Snipe
ranged
15 - 2
bullet
marksman
supress
firststrike
(image)Snipe
bombard
40 - 1
bullet
marksman
supress
firststrike
disable
(image)Pistol
short
10 - 3
bullet
marksman
firststrike
(image)Smoke Grenade
short
0 - 5
explosive
marksman
supress

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire-10%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle180%
(icon) Cave150%
(icon) Coastal Reef-0%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest170%
(icon) Frozen130%
(icon) Hills170%
(icon) Mountains280%
(icon) Mushroom Grove150%
(icon) Sand120%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village180%